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Special Winning Hands
About
Mahjong | Rules
| Scoring |
Special Hands
In addition to all the millions of possible
"normal" mahjong hands, there are a number of
special mahjong hands that either
(a) are defined as winning hands, even though
they do not conform to the "four sets and a one
pair" rule, or
(b) conform to the "four sets and a pair" rule
but for aesthetic or other reasons are given
special consideration.
All these hands listed below automatically score the limit. They are:
| 1. Heaven's Blessing/Heavenly Harmony |
| When East immediately goes out with a mahjong
hand, after having drawn his/her 14 first tiles
(and replacing any Bonus tiles). |
| 2. Earth's Blessing/Earthly Harmony |
| When either South, West or North player
immediately goes out with a mahjong hand, by
claiming the first discarded tile from East
player. |
| 3. The Thirteen Unique Wonders/Thirteen
Grades of Imperial Treasure |
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| One 1 and one 9 from each suit, one of each
Dragon, one of each Wind, and a fourteenth tile
that will make up a pair with any of the others.
Only the last tile may be claimed (or drawn from
the Wall).
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| 4. Catching the Moon from the bottom of the Sea |
| When a player draws the last available tile from
the "live" section of the Wall, this tile is 1
of Dots, and the player goes out with this tile
(regardless of how the actual sets in hand
score). |
| 5. Gathering the Plum Blossom from the Roof |
| When a player goes out by drawing the 5 of Dots
tile as a replacement tile (for a Bonus tile or
after having completed a kong) from the Dead
Wall (regardless of how the actual sets in hand
score). |
| 6. The Three great Scholars |
|
| A pong or kong in all three Dragons, plus any
pong or kong and any pair. Tiles may be claimed
to complete any or all of these sets. |
| 7. Four large Blessings |
|
| A pong or kong in all four Winds, plus any pair.
Tiles may be claimed to complete any or all of
these sets. |
| 8. Twofold Plenty/Kong on Kong |
| When a player first completes a kong (by drawing
or claiming), then with the help of the
replacement tile completes another kong, and
then with the help of this next replacement tile
goes out. |
| 9. Fourfold Plenty |
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| A hand consisting of four kongs (any kongs)
plus any pair. Tiles may be claimed to complete
any or all of these kongs. |
| 10. The Nine Gates/The Gates of Heaven/The Nine united Sons |
|
| A concealed hand consisting of the tiles
1-1-1-2-3-4-5-6-7-8-9-9-9 from the same suit,
but no other suits and no Winds or Dragons. Any
tile 1-9 from that same suit, drawn from the
Wall or claimed, will now complete the mahjong
hand. |
| 11. Buried Treasure |
|
| A hand consisting of four pongs (but no kong),
plus any pair. All tiles, including the one
completing the mahjong hand, must have been
drawn from the Wall and may not have been
claimed. |
| 12. All Honours/Greater Honours |
|
| A hand consisting of four pongs or kongs,
plus a pair, entirely in Winds and Dragons in
any combination. Tiles may be claimed to
complete any or all of these sets. |
| 13. All Green/Imperial Jade |
|
| A hand consisting entirely of all green tiles:
Green Dragons plus 2, 3, 4, 6 and 8 of Bamboos,
in any combinations making up four sets plus a
pair. One or more chows may be included. Tiles
may be claimed to complete any or all of these
sets. |
| 14. Heads and Tails |
|
| A hand consisting of four pongs or kongs
plus one pair, and which must be made up
entirely of 1's and 9's, from any or all of the
suits. Tiles may be claimed to complete any or
all of these sets. |
| 15. The Wriggling Snake |
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| A pair of 1's plus 2-3-4-5-6-7-8-9, all of the
same suit, and one of each wind E-S-W-N. Only
the last tile, whichever it is, may be claimed
(or drawn from the Wall). |
A description of the various mahjong tiles can
be found here.
As for the rules for the Chinese Classical game,
click here.
The scoring system for the Chinese Classical
game is shown here.
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